Sun Jan 02, 2022 5:33 pm
Noha307 wrote:Warbirds and Video Games
By Noah Stegman Rechtin
17 July 2021
I’ve heard multiple stories from veterans of the warbird community about how “one of them turned down a flight because they had already flown the airplane on their computer” or “they claimed to have known what it was like to fly the airplane, only to later reveal it was only in a video game”.
Many will claim that these kids don’t know what they’re talking about. To be fair, this is often true. However, when they show an interest – when the “old guys” are given the opportunity to correct these misperceptions – they are insulted and slapped down. Not necessarily to their face, but in conversations behind the scenes. These same people will then turn around and complain that “no one cares about the history anymore”.
How many of them became involved with warbirds because they grew up watching a show where a Japanese pilot and an American pilot were good friends who joked with each other over the radio? How many World War II veterans have admitted their interest in aviation came from reading exaggerated pulp magazines? As John Fleischman wrote about the youth of two World War II aviators in his book Black and White Airmen:John Fleischman wrote:Printed on cheap wood pulp paper with lurid color covers, the "pulps" were filled with exciting, violent, and unrealistic stories about gallant airmen dueling over the Western Front during the Great War. Teachers, librarians, and guardians of morality hated pulp magazines. [Future Tuskegee Airman] John [Leahr] and [future 35 mission B-17 pilot] Herb [Heilbrun] loved them.
No less than the legendary World War II naval historian James Hornfischer realized this when he said:James Hornfischer wrote:“When game creators have the right intentions in mind, they can create something that is both engaging and educational for kids,” said James Hornfischer, naval historian and author. “Even if it doesn’t give them a full history lesson, getting them engaged in the action can open up their curiosity and get them to ask questions, which is important for a successful education.”
No one is saying that they have to be treated as if their knowledge is equal to a long term scholar. Simply that if they are given some understanding and mentorship they might just be the next generation of pilots, mechanics, and historians. One of the Aircraft Restoration Company’s pilots had this to say:Sam Worthington-Leese wrote:You could say that my journey started then, or maybe a few years later – about the age of ten – when I taught myself to fly on Microsoft Combat Flight Simulator after school. I flew the Battle of Britain Campaign over and over again; beam attacks, Immelman turns and deflection shooting all seemed so easy at that age.
The author proudly grew up flying planes in a fictional world on a video game console and attributes much of his involvement in warbirds to this initial interest.
Mon Jan 03, 2022 8:39 am
Mon Jan 03, 2022 10:27 am
Tue Jan 04, 2022 10:29 pm
k5083 wrote:First, the concept of "warbirds in video games" is vague. Warbirds appear in different kinds of video games in different ways. Sometimes they are just set dressing with an occasional active role, as in the Fallout titles. They may be an environmental threat, as in a Call of Duty type ground-based war shooter game. Sometimes they function as pieces in turn-based strategy games. And, what I think you may be mainly referring to, is they play a role in flight simulators, ranging from the gamey stuff like War Thunder to the relatively sophisticated like MS Flight Simulator. All of these genres teach the player something about the aircraft and the history associated with them, but of course like any education, what they teach isn't necessarily true, even (as Pratchett might say) for any given value of true. All of them can spark interest in the subject matter. But they are not all the same, and if by "video games" you mean "flight simulators," many readers will question your knowledge of the subject, as flight simmers don't like their programs to be called video games, even if they are. I know you know better, because of the Ace Combat link you posted. There could be a good discussion of what a game teaches you about an aircraft and whether that is "true" or "false," but it would have to be a game-by-game thing, not even genre-by-genre, I would think. "Is the effectiveness of the P-47 accurately depicted in Order of Battle WWII?" or "Are the flight characteristics of the FlyingIron Spitfire in MS Flight Sim realistic?" are sensible questions. As you get broader, it becomes harder to make coherent general statements.
k5083 wrote:I find your third-hand reports that people turn down a flight because they have flown the airplane on a computer to be highly suspect. It would surprise me if anyone said that, but even if they did, it was not likely the true reason. If I think of some of the reasons I have turned down rides - it's too expensive, I feel like I should chip in for the gas but I don't have the cash on me, I don't know the pilot (or I know him a little too well!) and don't trust him, I'm not crazy about the condition of the plane, I don't like the weather, or I'm just not interested right now - some of these might be a little embarrassing or offensive to say, and the video game thing may just be an excuse (although I would hope I could come up with a better one). I think it's far-fetched to think that someone would invest the hours in learning a plane in a flight sim or game and then view that as a superior substitute for the actual experience. That's like saying, "Naw, I don't care to have dinner with Elizabeth Hurley, I've seen all of her movies." You'd feel like that person should be locked up. So I'd exercise a little more skepticism with respect to such statements.
Wed Jan 05, 2022 5:58 pm
Wed Jan 05, 2022 6:00 pm
Wed Jan 05, 2022 6:29 pm
Sun Jan 09, 2022 8:34 pm
k5083 wrote:But I know you are right that there is a distinct contempt for "video games" of any kind in a lot of the vintage aviation community, especially among the old (and getting older) guard.
p51 wrote:This topic reminds me of when I'd go to living history display events with my WW2 group and it never failed that there'd be a game playing kid who'd walk up like he knew all our equipment.
The problem was, he would declare that a GI would be carrying one of everything possible. Imagine a GI carrying a M1919A4 machine, gun, Tommy Gun, bazooka, mortar, rockets, and all. In other words, each GI a one-man heavy weapons section.
Not only do I own a lot of the WW2 real gear, I'm an Army (90s and 2000s) veteran. I'd explain it isn't possible for any man to carry all the stuff, and it also never failed he'd tell you the videogames were right and we were wrong.
One wouldn't let it go that a Tommy gun either had a 20 or 30 round magazine. Nope, he said, the videogame says 50 and BY GOD that's that. One time I handed the kid a 30-round magazine, a box of dummy .45 ACP rounds and said, "If you can fit 50 of these into that, I'll give you the gun and all my gear."
He just stood there, only then realizing there must be a reason why I had said that.
k5083 wrote:The Simventure 2021 event run by PilotEdge last year was a great example of the interaction between home flight sims and real-world aviating. This event occurred the week before Oshkosh and was used to train the actual controllers who would do the ATC at Oshkosh. Home flight simmers were invited to download a virtual KOSH, learn the NOTAMs, and fly the approaches into the field using a close copy of the actual procedures. We got to communicate with the controllers by voice in real time and jostle with the other traffic on approach. I flew both the Fisk and warbird approaches multiple times and had an absolute blast. If I were flying into Oshkosh the following week, as many of the participants were, I would absolutely do this to practice, and I'd be interested to hear if the controllers who participated found it worthwhile. The controllers seemed pleased when I called in a warbird arrival over Fond du Lac, because not many people were doing it and they knew they were going to have to deal with it the following week.
p51 wrote:Right about then, a real-life modern tabbed Ranger in uniform came up and said, "Son, those games are pretty good. We love playing them, too, but they're not real life, for any era."
k5083 wrote:It appears that the guy who stole a Dash 8 in Seattle and flew it around for a while before killing himself a couple of years ago learned how to do it mainly by flying flight sim games.
Mon Jan 10, 2022 3:39 am
Tue Jan 11, 2022 4:57 am
Tue Jan 11, 2022 10:14 am
p51 wrote:Right about then, a real-life modern tabbed Ranger in uniform came up and said, "Son, those games are pretty good. We love playing them, too, but they're not real life, for any era."
Even if all the technical details could be accurately reproduced, the simple fact is that a video game will never reach the level of realism needed to be an accurate depiction of aerial combat. The lack of consequences for death is of course the biggest difference. It's a lot easier to go charging headlong into a dogfight knowing that, no matter what, the worst thing that will happen to you is that you will have to respawn. This goes beyond simple decision making. The level of emotional involvement that comes with life-and-death experiences will never be there. As mentioned in the previous post, other practical factors, such as the extended periods of downtime, also contribute to this.
k5083 wrote:It appears that the guy who stole a Dash 8 in Seattle and flew it around for a while before killing himself a couple of years ago learned how to do it mainly by flying flight sim games.
As an aside, I'm calling it right now. Based on the online reaction that guy is going to be an aviation folk hero. Most of the comments I've seen are sympathetic to him, noting that a) he didn't kill anyone, b) his radio communications were cordial, and c) he really seemed like he needed mental health help more than anything.
Tue Jan 11, 2022 10:46 am
k5083 wrote:Wow, Roger Ebert. I haven't thought about him for about 40 years.p51 wrote:Right about then, a real-life modern tabbed Ranger in uniform came up and said, "Son, those games are pretty good. We love playing them, too, but they're not real life, for any era."
Even if all the technical details could be accurately reproduced, the simple fact is that a video game will never reach the level of realism needed to be an accurate depiction of aerial combat. The lack of consequences for death is of course the biggest difference. It's a lot easier to go charging headlong into a dogfight knowing that, no matter what, the worst thing that will happen to you is that you will have to respawn. This goes beyond simple decision making. The level of emotional involvement that comes with life-and-death experiences will never be there. As mentioned in the previous post, other practical factors, such as the extended periods of downtime, also contribute to this.
So this is all true of course, but one point should be made about the difference between simulations as they apply to flying versus infantry combat. Flying - even the most intense combat flying - is like using a computer in that you do it sitting on your butt. You manipulate controls using relatively fine movements that can be duplicated on a simulator rig and at least reasonably aped even on a home unit. Infantry combat is more like football. No matter how many hours of Madden games you've played, it won't help you survive even one real NFL football down. Same with ground combat, fighting zombies, and most other things that computers can "simulate." The intense physical aspect, and even the physical requirements for being any good at them, make it a much more different experience. The sitting-down nature of flying is the thing that makes pro level flight simulators useful for training in a way that they can't be for those other things. Certainly, the consequence-free nature of it still matters a lot in terms of distancing it from reality. I think that in the professional simulator context, they work hard to make crashing seem like a big deal by shaming you hard when you mess up, to try to restore a little of that sense of consequence.k5083 wrote:It appears that the guy who stole a Dash 8 in Seattle and flew it around for a while before killing himself a couple of years ago learned how to do it mainly by flying flight sim games.
As an aside, I'm calling it right now. Based on the online reaction that guy is going to be an aviation folk hero. Most of the comments I've seen are sympathetic to him, noting that a) he didn't kill anyone, b) his radio communications were cordial, and c) he really seemed like he needed mental health help more than anything.
I think that guy has pretty much faded from memory, but yes, the reaction to him was not that negative, and plenty of pilots were impressed that he could do what he did. I think that if he had landed the bird and walked away, he might truly have achieved folk-hero status. If you listen to the ATC tape, they were trying to talk him down in this way. I would have said a few things differently to try to talk him down, but it's easy to think of that in hindsight.
Off-topic, but you have to at least respect the Seattle guy more than that youtuber dirtbag who ("allegedly") wrecked a 1940 Taylorcraft last month just so he could film himself bailing out of it for a few views. That guy ("allegedly") should not only have the rule book thrown at him, but forced up any of several bodily orifices, sideways. Actually not that off-topic, because if you watch the commentary videos that have been made about the dirtbag, some guys are using flight simulators to duplicate his flight and establish that he had plenty of landing options after supposedly losing power, including room to glide to a real airport. Other guys are duplicating his flight in their real-life planes, and the conclusions are very similar. So that's another useful use of "video game" aviating - but it must be admitted that the guys who have duplicated the event in their real planes are more credible.
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