Interesting info on the pilot of #30 and that incident. 15 June ‘44 is far removed from the 9 September ’44 date given in the Squadron/Signal book!
I started a dash 3 Hellcat for MS Flight Simulator back in March of this year. I’m working from the IPC (AN01-85FB-4) for interior detail, some five-view drawings by Dana Bell (said to be adapted from factory Grumman Drawings) for the exterior, and hundreds of photos. That’s more than enough to do a good job for addon game content.
The drawings mentioned above are from
"F6F Hellcat in detail & scale" by Bert Kinzey. It also has an interview he did with Captain David McCampbell in 1987. I picked it up on Amazon.
I read on your blog that SolidWorks doesn’t do textures - or doesn’t do them well, and you were concerned about that with regard to camouflage markings. You might want to consider a dash 5 Hellcat in the Glossy Sea Blue paint scheme rather than the three-tone camouflage that uses non-spec white, intermediate blue, and sea blue with meandering lines.
The later paint job is essentially dark blue and white for everything, and material colors should handle that just fine. I’m using separate geometry for the (gigantic!) national insignia on my model’s fuselage; I do that with many of the detail markings (especially small stenciled markings) as that allows for a larger texture size, clarity of text, and less distortion than painting directly on parts does. To look good, the markings need to exactly match the underlying geometry; I use a Boolean cut for that. Direct X has a feature where parts with a material named ZBIAS_N (where “N” is the amount of offset, for instance ZBIAS_1) will be drawn before adjacent ones, so as seen in the game the markings are indistinguishable as separate entities, like decals on a plastic model.
I can certainly understand being more interested in the F6F-3; it has more appeal to me as a modeler, especially the three-tone paint and the older type windshield with more framing and the armored glass a separate part inside the cockpit. It’s the fussy detail oriented bits that make it fun.
Anyway, best of luck to you with your project!